What the hell is a tool kit? "This is a lot of new stuff I don't want to think about right now let's just kill some zombies already." Some cynical player thinks to themselves, "Great, they turned L4D into a 'hero shooter' like every other game that comes out now." You have a currency and spend it on weapons, items and upgrades at a shop. When you start a run, the characters you can pick from have unique abilities like instant revive or team ammo capacity. There's this whole thing about "cards" and "decks," but you don't need to worry about that just yet. You can sprint instead of just walk, and the moment you pick up a gun, you'll find that you can aim down sights just like every other modern shooter. Right after the title screen, you'll find yourself in the first-person perspective and in control of a character right away at some sort of base camp already completely different from L4D. But you can probably count the total direct similarities on one hand. A lot of elements will be familiar at first glance: chapters bookended by saferooms, molotovs and pipe bombs, special zombies with abilities analogous to those of the Boomer, Smoker, Spitter, and so forth. "Four-player co-op zombie shooter" is pretty much where the similarities end. If Left 4 Dead fans don’t get their fix there, they can hold out for upcoming co-op shooters like Aliens: Fireteam Elite, The Anacrusis, Rainbow Six Extraction, and Redfall.The sooner you accept that B4B is a completely different take on the formula than L4D, the better.
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12 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. That’s certainly a smaller time commitment than Left 4 Dead’s campaign versus mode, where matches can last 30 minutes to an hour.īack 4 Blood is scheduled to be released Oct. Turtle Rock executive producer Lianne Papp has called Swarm a “snackable” multiplayer game mode, with matches that can last between five and 15 minutes. Defending worked far better for our game than running from A-B.” In other words, it sounds like all the added complexity of Back 4 Blood, in the form of equippable cards and a long list of special infected (aka Ridden), may be to blame. For many players, campaign versus was the draw of Left 4 Dead, a near-endlessly replayable mode thanks to its teamwork, tactics, and balance.īut Turtle Rock confirmed in an early access FAQ on its official Discord that it “does not have plans to have a campaign versus mode at this time.” Instead, competitive multiplayer in Back 4 Blood will consist of Swarm mode, an eight-player PvP mode that’s closer to Left 4 Dead’s Survival mode.Īsked on Discord why the studio decided not to include campaign versus mode, Chris Ashton, Turtle Rock co-founder and design director, explained, “We have a lot of defensive equipment and our specials are good at ambushing. Players experience the campaign from both sides of the conflict, alternating between zombies and humans.
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In campaign versus mode, two teams of four players (one side as the survivors, one side as special-infected zombies) play through the Left 4 Dead campaign levels either trying to survive or stop the survivors from reaching safe rooms. As part of that early access preview, Back 4 Blood players learned something new about the co-op zombie shooter: The game won’t feature a campaign versus mode, as previous Left 4 Dead games have.Ĭampaign versus was one of the multiplayer bedrocks of Left 4 Dead, so its exclusion from Back 4 Blood is surprising and, for many prospective players, disappointing. 12 - which has given players a sneak peek at the studio’s Left 4 Dead successor. Turtle Rock Studios’ Back 4 Blood is wrapping up its early access preview on Monday - an open beta will follow on Aug.